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21. Eagle-Raven - in Ships and Modules [original thread]
With four damage mods on a Raven how do you maintain a tank for any lenght of time. Did you use four damage mods pre (Cold War)
- by Vicious Vic - at 2005.09.01 07:35:00
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22. The top 3 BEST solo pve ships for level 4, give your vote here. - in Ships and Modules [original thread]
1. Apoc -Tanktastic 2. Domi -Tanktastic 3. don't know
- by Vicious Vic - at 2005.08.30 13:59:00
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23. [Petition]Missile Change - in Ships and Modules [original thread]
Bring back crazy FOF's that targeted everything around them randomly :)
- by Vicious Vic - at 2005.08.23 15:32:00
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24. How the!? (tempest) - in Ships and Modules [original thread]
Originally by: LUKEC thing named raven with maxed skills does sick dmg at 250km. It has 30s delay though. and that is before any ammo bonuses The Rattle snake with and Tech II guns and all skills at V has an optimal of 108km with no m...
- by Vicious Vic - at 2005.08.10 15:37:00
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25. RattleSnake - in Ships and Modules [original thread]
With good skills and Battle ship V those hybrids have an optimal of 60km with anti matter and given Cruise Missles problems with cruiser and frigs the 425's might help. Although without the Mega's tracking and damage bonus those 425's would be p...
- by Vicious Vic - at 2005.08.10 14:44:00
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26. RattleSnake - in Ships and Modules [original thread]
Has or is anybody using a RattleSnake to NPC/Mission W****. I am getting a Faction ship and it is between Vindicator and RattleSnake. Different feel to both ships but both have real character. 4 x 425 II's 4 x Cruiser Launchers Tank 4/5 PDU's...
- by Vicious Vic - at 2005.08.10 13:54:00
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27. Sniping Mega - in Ships and Modules [original thread]
I am at work here so forgive me for not check this out live. With 425's II 2 x SB II & 2 x Tracking Computer II 3 x Tracking enhancer II and 4 x Damage mods Uning Tungsten Ammo you should have an optimal of around 200km with maxed skills. Di...
- by Vicious Vic - at 2005.07.29 08:15:00
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28. Ares... It appears to be even worse than it used to be.... - in Ships and Modules [original thread]
The Crow is now pretty close.
- by Vicious Vic - at 2005.07.26 12:00:00
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29. How to combat a NOS attack? - in Ships and Modules [original thread]
1 x racial jammer
- by Vicious Vic - at 2005.07.26 09:00:00
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30. NPC Megathron - in Ships and Modules [original thread]
I have been testing this set up any suggestion welcome 7 x Neutron Blasters II (Anti Matter) 1 x 100mn MWD 1 x Tracking Computer II 1 x 90% Web 1 x Cap Recharger II 1 x Medium Armour Repairer (between fights) 2 x Large Armour expanders 3 x Armo...
- by Vicious Vic - at 2005.07.15 08:14:00
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31. plz give caldari rails based bs - in Ships and Modules [original thread]
4 x 425 II's on a Scorp and the ability to jam up to 4 battle ships at the same time and you want another bonus on the scorp What is max range of a target painter on a scorp anyway
- by Vicious Vic - at 2005.07.06 15:45:00
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32. Thank god they nerfed the overpowered stealth bombers..... - in Ships and Modules [original thread]
If you are gonna nerf the ship. Nerf the cost first.
- by Vicious Vic - at 2005.07.04 17:51:00
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33. focusing fire is the problem in pvp - in Ships and Modules [original thread]
"The art of concentrating strength at one point, forcing a breakthrough, rolling up and securing the flanks on either side, and then penetrating like lightning deep into his rear, before the enemy has time to react." -Field Marshal Erwin Rommel T...
- by Vicious Vic - at 2005.06.20 08:42:00
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34. mega or raven - in Ships and Modules [original thread]
I fly both Raven and Mega. The Raven is tougher and more forgiving of mistakes, damage out put is not a good but that will change after missile fix. The Mega, well the mega has lots of obvious weakness it is skill hungry and unforgiving but ove...
- by Vicious Vic - at 2005.06.13 12:51:00
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35. Sniperthron - in Ships and Modules [original thread]
Originally by: ExChange i tried this setup and got my *beep* blown off 7x proto, 1x arb assult laucher with defenders 1x MWD, 3x tracking comps, 1 sensor booster (131km lockrange) 3x t2 magstab, 3 tracking enhansers and one copro 112km...
- by Vicious Vic - at 2005.05.18 12:15:00
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36. ECM Scorpion Hybrids or Siege - in Ships and Modules [original thread]
Has anybody with experience flying an ECM Scorp tried Hybrids. Almost all the suggested builds I see the high slots are 4 x siege and 2 x nos, this seems a bit of a waste the ecm scorp is usually at an expreme range 100km + wouldn't 4 x 425's be ...
- by Vicious Vic - at 2005.05.12 11:10:00
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37. BlaserEagle? - in Ships and Modules [original thread]
It is too good at being a rail platform to do this but if you do try to out do a damos remember The Eagle Has better speed smaller signature larger power grid more cap and better slot load out and is ....... Uglier so have fun
- by Vicious Vic - at 2005.04.25 12:18:00
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38. Easiest fix to fix "intercepting" - in Ships and Modules [original thread]
What an interceptor can be destroyed, no way. But Interceptors are uber and beyond destruction.... aren't they. I demand that evil and totally over powered mod be removed from game immediately. I am being serious here I didn't waste 5 million ...
- by Vicious Vic - at 2005.04.25 10:42:00
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39. Stealth Bombers - in Ships and Modules [original thread]
I haven't seen any description of these ships what ship bonuses do they get?
- by Vicious Vic - at 2005.04.14 12:49:00
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40. Hybrid Turrets now use slightly less Powergrid. - in Ships and Modules [original thread]
Originally by: Bobbeh Originally by: Letifer Deus Originally by: Hyey Originally by: Novo DuPont Btw, we cant EVEN fit 6, we already need a power grid module for just 6 of them. You guys are now able to fit 7 neutro...
- by Vicious Vic - at 2005.04.05 10:00:00
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